worthytotal.blogg.se

Combat mods for skyrim
Combat mods for skyrim










combat mods for skyrim

The combat in Oblivion is clunky: Bethesda made it much better, adding a proper dual wield and shield bashing, etc. People still complain that the quests are too short now and that they don't effect enough in the world of Tamriel. Too many "fetch quests": Yes, there's the radiant quest system, but the "real" quests are the best in the game and the guild quests are even better. People still complain it's too buggy or that the CK is too buggy or they should have made the engine more robust for modders.

combat mods for skyrim

It's impossible to take a team of less than 100 (probably less than 50) beta testers and find all the problems that the 10 million people who bought the game are going to find, but they've been diligent in not only trying to fix most issues, but they've even allowed users to send in their save files for diagnostics in some cases, AND continually add new features with the patches free of charge. Oblivion is too buggy: Bethesda has been totally on the ball fixing the vast majority of the problems with the stock game over the first 6 patches. People still complain that there's very few variations in textures. There's only 3 dungeon designs: Bethesda made EVERY dungeon different. People still complain that the harsh landscapes of Skyrim look "boring." The NPC's look goofy: Bethesda redid all the graphics and NPC's and everything looks so much better. This whole new generation has such a sense of entitlement it makes me sad.

combat mods for skyrim

do you believe they stole it from skycaptain, or that they simply acted appropriately on the opportunity after seeing exactly what the people want in a combat system?īethesda has been listening. anyways, the point of posting this is that im rather interested in how the public feels about the matter. it makes me feel like they are finally doing something to make us, the users happy. i rather enjoy the way bethesda has integrated the obviously very popular features into skyrim. the ability to punch with ones weapon, as well as shield bashing, originated in deadly reflex, and although skyrim has changed it up with the left and right mouse buttons being used to attack with your different hands in most cases, it has a very DR feel when i hit the right mouse button with only a dagger and see an exact replication of the DR bash animation when you have only a single hand weapon equipped. While skyrim throws in something oblivion has never had working well in the form of the dual wielding system (I LOVE IT!!!), i HAVE noticed, from what ive heard and seen online, as well as in game, that much of skyrims combat is VERY similar to Deadly Reflex, one of the most popular oblivion mods to date, even though it hasnt been active for least 3 years.












Combat mods for skyrim